Has my work communicated the nursery rhyme row row row your boat without words. Well after looking over my comic I don't think I have successfully shown the nursery rhyme. This is due to the fact without the words the rhyme is just too vague to be seen even though I tried to combine all the aspects of how to create a successful wordless piece I think I have selected the wrong type of text. Rhymes though well known aren't as popular as fairy tales like in my fmp and I think due to this communicating a nursery rhyme wordless would need to be a different formate. If I were to add text to my comic it would make perfect scene and be a surreal interesting take on the rhyme but I just don't think there's enough there to say it fully communicates the rhyme. If I were to re create this as an animation maybe it would have worked better but I feel as a comic it needs something else added to t like to be in a book of other nursery rhymes without text, in that situation the piece would work fine because it would be surrounded by similar rhymes in comic form and after seeing a few different ones would be noticeable and then you would understand what the subject was based on.
Though I do think as a wordless comic vaguely based on the rhyme it works because I have utilised all the aspects that need to be there to help communicate what happening such as gesture, scale, and expression and use of strong pattern to help show form. I think that if I were to do a selection like this then put them in a set based of how iv made this one it could work but as a stand alone comic I just don't think there is enough to the story of the rhyme to have it show through. Maybe if I had chosen a longer rhyme like twinkle twinkle little start I would have had more to work with and been able to make more pages giving me more space to properly interrogate the rhyme.
As a process I think my final images work with the use of the pattern and the spot colour to create the form of the ocean and this is something I should try and put into my fmp rather than just always using full colour as spot colour allows me to highlight one aspect that I want the viewer to concentrate on and this could be a good way to brake up how I colour my stories in my fmp. I also would like to continue to look into wordless process as I have found it interesting and think if using a different story I could really put the techniques I learnt into a good solid wordless outcome.
So overall I think as a stand alone comic it doesn't 100% communicate the fact its about the nursery rhyme but if put in a collections with others like it, it would then be more noticeable and work a lot better.
Research Project
Monday, 28 April 2014
Outcome
After looking over all my experiments I found that the best way to communicate my wordless narrative will be through a comic as I can show passage of time and allow me to use as many panels needed to show gesture and scale that will help further the understanding of it being the nursery rhyme, row row row your boat.
Ruff idea drafts
Throughout these pages I tried to combine all aspects of telling a wordless narrative together, the first draft seamed to just get down the idea but in the second I combined pages that showed scale, interesting viewpoints and most of all expression and interesting panel layout. The moon is very important through the panels and is in a fixed position throughout the comic except for the last scene this is supposed to show her journey has ended like in journey with the constant mountain in sight until you reach the end. I wanted this to help the story flow throughout the pages as a consistent element. I also used slight movements like in Jason's comics where each movement is stated witch I used to help show how relaxed the character feels in a situation witch would normally be seen as helpless and stranded, this feed the line life is like a dream as the character knows she will be okay even though the reader doesn't at the start when I showed how stranded she was in the sea using scale. Showing close ups of her expression was also used to show again she isn't scared but merry and content. I also found making the narrative surreal works best as it allows me to play on the last line life is like a dream, but made the surrealism slow starting as this is the end of the rhyme and I wanted to make it as obvious as I could using subtle ways like in Hilda by Luke Pearson.
Ruff idea drafts
Throughout these pages I tried to combine all aspects of telling a wordless narrative together, the first draft seamed to just get down the idea but in the second I combined pages that showed scale, interesting viewpoints and most of all expression and interesting panel layout. The moon is very important through the panels and is in a fixed position throughout the comic except for the last scene this is supposed to show her journey has ended like in journey with the constant mountain in sight until you reach the end. I wanted this to help the story flow throughout the pages as a consistent element. I also used slight movements like in Jason's comics where each movement is stated witch I used to help show how relaxed the character feels in a situation witch would normally be seen as helpless and stranded, this feed the line life is like a dream as the character knows she will be okay even though the reader doesn't at the start when I showed how stranded she was in the sea using scale. Showing close ups of her expression was also used to show again she isn't scared but merry and content. I also found making the narrative surreal works best as it allows me to play on the last line life is like a dream, but made the surrealism slow starting as this is the end of the rhyme and I wanted to make it as obvious as I could using subtle ways like in Hilda by Luke Pearson.
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| F|inal page layouts |
Final pages
I have done these pages to show what the actual comic will look like.
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| Cover |
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| pg1 |
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| pg2 |
Wednesday, 23 April 2014
Gesture, Body language and Facial expression.
After looking at how others have created wordless narratives successfully like the animation Paperman and the comic by Jason, I found that a characters gesture, body language and expression is really important as this how to feed the narrative without using words. The best way to do this is to use bold gesture and exaggerated expression that the reader will be able to easily read and relate to. As in Paperman to make the expressions obvious they have enhanced the size of the eyes this makes the facial expressions more obvious and means the viewer tends to watch the eyes. Unlike Paperman Jason's comics doesn't rely on facial expression it tells its narrative through dynamic actions and body language. As his panels are small and his character design is simple he uses gesture to show what's going on.
I have made my characters eyes larger in these sketch's to see if affects the expression. I feel this works well as long as you keep the eye simple, if you made them complicated it would take from the expression and wouldn't work as well. I also looked at strong movements and obvious ways to show a rowing motion.
I have made my characters eyes larger in these sketch's to see if affects the expression. I feel this works well as long as you keep the eye simple, if you made them complicated it would take from the expression and wouldn't work as well. I also looked at strong movements and obvious ways to show a rowing motion.
Surrealism
Definition
noun
- 1.a 20th-century avant-garde movement in art and literature which sought to release the creative potential of the unconscious mind, for example by the irrational juxtaposition of images.
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| Max Ernst, Ubu Imperator, (1923), Musee National d'Art Moderne, Centre Pompidou, Paris, France |
-http://en.wikipedia.org/wiki/Max_Ernst accessed 28/04/2014
There are many forms of surrealism like personification or anthropomorphism, but mainly surrealism contains magic realism. I decided surrealism would suit my nursery rhyme as it would make illustrating it more fun and allow me to make the illustrations more interesting and different from how its been illustrated in the past. My first experiment was based on the first surrealist like Max Ernst who's work was very magical and unique. My only problem with making the story to surreal like this image is that you wont be able to see clearly what nursery rhyme it is and without words to explain this defiantly wont work.
So after that I decided to play living corpse to create a surreal character I could use in my nursery rhyme. This would allow to not only have a unique odd character but mean I would have to completely think about how this character would communicate through gestures and expressions.
Original living corpse
My version
I made my version of the character cuter and more stylised, I wanted the character to be simple but show personality through how it dresses and stands. Much like in Jason's comic this character has a simple face but due to the fact my character will mainly be rowing the boat throughout the panels I decided to use other parts of the face other than just the eyes to show expression such as the bow and the characters whiskers.
I feel that this character would work better in a rhyme where the character didn't need to be contained to a boat as I could utilise gesture and body language better. Making the rhyme surreal seams too be a good idea but to make it more magical realism and dream like rather than making it to odd and weird, I still need to be able to communicate it without words and making it to surreal just makes it to unclear.
Once I realised this I created a short wordless 3 panel sequence showing a level of surrealism that works due to how subtle it is, in these panels iv made her hair and the sea linked as one entity as the patterns I used worked for both. The is more obvious in the last panel but this still relates the the line 'Life is but a dream'.
This works much better and dose not detracting from the rhyme like before but still enhances like in Hilda and the midnight giant, subtle but noticeable.
Colour
Usually in my work I tend to use a lot of colours and so in this project I want to use a tamer selection of colours or no colour at all.
Colour without us realising can affect our behaviour and how
we perceive things. The oddest thing is that every culture perceives colour
differently, in western Europe red may mean bold and passion but in India it
marks purity at weddings, yellow in England may be reassuring while in France
it signals jealousy and in china masculinity. In nature colour is used to
attract mates or hide from predators.
-http://www.bbc.co.uk/programmes/b01q8qq1 15 minute radio documentary, Feeling Colour, first broadcast Wednesday 30 January 2013, accessed 05/03/2014
As my nursery rhyme is based on the sea I picked blue to based my colour selection.
-http://www.bbc.co.uk/programmes/b01q8qq1 15 minute radio documentary, Feeling Colour, first broadcast Wednesday 30 January 2013, accessed 05/03/2014
As my nursery rhyme is based on the sea I picked blue to based my colour selection.
I found the one of the covers of the books I had looked at had an interesting cover that caught my eye. The cover of Blankets consists of blues and white, I really like how this cover stands out and only uses simple colour rather than full colour. I wanted to try using spot colour similar to the cover of Blankets, and tried to only use the colour blue for the sea because this is an important part of my rhyme and makes its vast size compared to the boat stand out. This experiment shows that using spot colour makes the boat stand out through the mass of pattern that is the sea. It works well as it helps separate the pattern of the sea from the boat and moon.
| Blankets cover |
Black and white
Black and white images can work just as well as seen in comics, the book that I found uses black and white images successfully was Blankets, the images in this comic use the white space and line to create shades of grey to add tone to the image. The black and white images in this book are striking and stand out due to the contrast. I tried to create images that stood out and used not just black and white gradient but grey tones as well. My first experiment was made to help me understand text, mixing text with images as even though my project is wordless is still something I need to understand before disregarding it. This image is black and white as that was the brief but this meaning I had to think about contrast and how I could make my paper cut style more simple. I further experiment with this in my second image as this is wordless and from my rhyme, adding in grey scales gave me more to use and this didn't work as well as the experiment before because I gave myself to much to work with and so then didn't think about space as much as I did with the black and white image.
Ruff ideas for black and white image
Experiment 1
Experiment 2
Tone and spot colour
On this comic page I used spot colour and tone together as I realised that I hadn't considers the white space that I would have left on the page, and this lessons the impact of blue and white. Also this story is supposed to be set at night and you cant really tell with so much white making the image seam as if in day. Though the combination of how the hatching works with the blue and the pattern used for the waves, I find the softer tones of the watercolours grey to work better because it makes the image softer and more suited to how the words of the rhyme, using the association of the soft grey tone with merriment and relaxation.
After changing the background to be black I found the blue and white worked better as the white was less dominate but this makes the hatching on the boat for the tone stand out more and this isn't what I was trying to do.
Pattern
Definition:
An artistic or decorative design
or
A design of natural or accidental origin: patterns of
bird formations
Pottery of ancient
Greece
Geometric art
http://en.wikipedia.org/wiki/Geometric_art
accessed 03/03/2014
This was a movement
when the pottery would be covered in decorative geometric shapes such as
triangles, zigzags, meander and swastika with linear patterns around the neck
and base of the vase.
Black figure pottery
http://en.wikipedia.org/wiki/Amasis_Painter#Decorative_Elements
accessed 03/03/2014
http://en.wikipedia.org/wiki/Pottery_of_ancient_Greece#Protogeometric_styles
accessed 03/03/2014
This was a technique that came along in 480 BC
where the artist would paint detailed silhouetted figures onto the pottery. They
painted scenes of warriors and animals mainly and in these you can see even
though very decorative they contain a feeling of structured and narrative. One vase painter who was well known for his
black figured pottery was known as Amasis painter, he painted narrative tales
about mythology. But he was also known for his non narrative painting of the
gods and human interacting but when looked at know seem to have an unknown
narrative made up by the viewer. His work was very symmetrical and was painted
with care using shapes to create decorative images. Another strong decorative
part of Amasis painters work is his use of floral patterns or bands of zigzags
or lines to separate the panel that contained the figures. This made the panels
stand out and gave a clean finish.
The use of pattern
in black figure pottery breaks up the strong areas of black and makes it more
interesting to look at. I also think the pattern add more form to the figures
as well especially when used on the beards or clothing. There is also the use of
decorative pattern around the panel; these patterns are sometimes simple or as
bit more complex like in figure 1 with the flower pattern around the top. This
helps break the image up and adds to the fact its attractive decorative piece that
richer people would have in their homes as sometimes telling a story.
Herakles entering Olympus, location Louvre museum, origin
Athens accessed 03/03/2014
Persian rugs
http://en.wikipedia.org/wiki/Persian_carpet accessed 03/03/2014
http://www.william-morris.co.uk/ accessed 03/03/2014
http://www.bbc.co.uk/programmes/p003vdc5 -William Morris and the Muslims
duration 25 minutes first broadcast Monday 10 august 2009 produced by Ian chambers accessed 03/03/2014
Persian rugs are
decorative items made of wool, silk and cotton; they are highly regarded in
Persian arts. They contain a variety of pattern that is planned out before the
making will begin. The main thing Persian rugs will contain is a motif, which
will vary depending on where the rug was made but they contain only one and all
have different meanings.
William Morris was
an English designer from the 19th century who was inspired by
Turkish ceramics and Persian carpets. His patterns were heavily inspired by
carpets that were imported and was taken by the natural aspects of the world
and thought it was romantic and at the time Victorian homes had too much things
in them. He liked simple patterns and
proceeded to merge Islamic ideas into his patterns that were very symmetrical and
repetition. He wanted his work to have meaning and beauty.
http://seamsandstitches.wordpress.com/2012/02/09/william-morris-2/ (image) accessed 03/03/2014
Artists
Paul Berthan
Paul Berthan was a graphic artist who's work was hight decorative. He was well known for his interpretations of art nouveau. A lot of his work was created using lithographs, and was heavily inspired by Japanese woodcuts.
Berthan's work is defined by his use of striking pattern and lines. His images stand out due to there vibrant colours he uses. A lot of Berthans patterns are continuous and flow around the female form, his use of pattern can range from subtle as in figure 2 to loud in figure 1. Figure 2 portrays a delicate female and this is shown by his use of quieter pattern with subdued colours. I will try and use pattern as Berthan dose to help make my subject more detailed and make them look harder at the image as it wont have words so ill need to draw the viewer in another way and I feel pattern might help.
| Figure 1 Two girls with a printing press, 1896, Located The Royal Albert Memorial Museum, Exeter |
| Figure 2 Poster for L'Ermitage 1897, medium lithograph, Located The Bridgeman Art Library |
Gustav Klimt
Klimts work uses pattern to create form without lines, his patterns stand out and without knowing we understand the form that is being created because of the limbs and heads added onto the forms. This makes the forms solid but have no defining line so at the same time feel more natural. Klimts work always seem to have a select colour pallet as in the two example underneath he uses rich colours like golden yellows, purples and brown, these colours work well together and compliment each other. He is also well known for using gold leaf within his work. Pattern makes his work stand out and catches the eye because they are his own created patterns and this means its you wont have seen them before.
- Art nouveau, by Rosalind Ormiston and Michael Robinson, edited by Sara Robson, 2013, published by Flame Tree publishing limited London
-Paul Berthan pg 26-27, pg114-115
-Gustav Klimt pg186-187
Other ways to use pattern
Pattern can be applied to a multiple of different things such as clothing and buildings. Here are a few examples I looked at to see what I could apply pattern to to enhance telling my story without words.
| C.Neeon Autumn/Winter 07/08 collection 'Sharing Secrets' |
| Barkow Leibinger Architeken, Gatehouse of Trimpf Gmbtl, 2007 |
| Chris Bosse, Digital Origami,2007 |
| Annette Schroter, Blickins Land 2, 2003, Papercut 250x190cm |
| Sun Young Byun, The house in the painting the painting in the house, 2007, Acrylic on canvas 120x85cm |
- Patterns 2 Design, Art and Architecture, Published by the German National Libary, Printed in Germany, 2008
Experiments
I first looked creating my own patterns that I could transfer into my work and created a sample image in a workshop witch helped me understand that continuous patterns work better as you wont get gaps with no pattern. It also helped me realise pattern is best of only being used for sections not the whole image as it is in my workshop piece. I find my workshop piece a bit to much and you don't really appreciate the pattern like in Klimt's work, mine was just to crowed.
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| Pattern workshop |
With these I created a short scene from an animation, using these patterns to create the form of the sea and the girls body like Berthan and Klimt. I have created 3 versions to see what works best, A silent animation, a version with a musical score and one with sound. I did this to see what works best after looking a animations like paperman and rain town.
Music: Raindrops by Stanislav Bunin from the game Eternal Sonata
Sound: recorded of youtube stock sea sounds.
Overall I feel the animation that uses the sound works best as the version with the music will take away from the viewer relating the video to the nursery rhyme unlike the sound version witch just adds a levels of the real world into it enhancing the surrealism of the animation. I feel the pattern works well as the sea as its a large form that the pattern allows it to move fluently without large movements. Also the pattern highlights the importance of the sea. Though I do find using such a solid pattern for the sea can be distracting and I think using a simpler pattern may translate the form better.
This pattern is more freer and is similar to how I draw hair relating to my nursery rhyme line 'life is like a dream'. Using pattern will help communicate my nursery rhyme as it will make my outcome more interesting and decorative meaning the viewer will look into my pieces more to reveal the narrative.
Interactivity and scale
After looking at Journey and finding this was the only wordless adventure game I looked at other platforms that use the landscape and surroundings to emphasis the story and viewer like Journey does and found that the Disney film The Hunchback of Notre Dame does the same thing. The building Notre Dame in this film constantly over looks the city and they use dynamic shots of it to exaggerate the scale to the city and people. Using view points to amplify the buildings size really impacts the viewers feeling of such a holy place.
- Beauty and the Beast, A pop up book of a classic fairy tale, by Robert Sabuda,2010, Published by Simon and Schuster Great Britain
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| Layout art by Tom Shannon |
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| Background art by Fred Warter, Kathy Altieri and David Goetz |
- The art of The Hunchback of Notre Dame,1996, text by Stephen Rebello, published by Hyperion New York
- The Hunchback of Notre Dame, Disney, original release 1996, DVD released 2013, directors Gary Trousdale, Kirk Wise
Pop Up
http://www.markhiner.co.uk/history-text.htm accessed
05/03/2014
http://assprouen.free.fr/denoville/activites.php image accessed 05/03/2014
A pop-up book is a
book in which the content goes into a third dimensional (3D), this term is used
for books that contain interactive elements such as flaps and pull tabs as well
as images that come off the page.
This dates back to
the 13th century when the first recognised interactive item was the
hand written documents called Volvelles. Volvelles were used by fortune tellers
or ones that read the stars they were discs that spun around a pivotal point,
they generally had symbols or words concealed within them. At this point in
time pop-up books weren’t for children as they were used to teach the human
anatomy, it wasn’t until the late 18th century that books started
being made for children as before this time a lot of children couldn’t read.
The first company to produce a series of pop-up children’s book was a company
called Dean & Son in London. Due to this other pop-up items came along such
as pop-up greeting cards and paper dolls witch quickly became very popular. Now
day’s pop-up books are getting more complex and are still very popular with
children.
http://wp.robertsabuda.com/make-your-own-pop-ups/ make you own pop ups will be helpful accessed
05/03/2014
From Robert Sabudas Q&A page;
Question: ‘Why do you
think pop-up books appeal to adults?
RS: I think pop-ups appeal to adults because it allows them
to revert back to their childhood experiences with things that amaze them. When
an adult’s eyes light up when turning the page of a pop-up I know they’ve
become big kids again!’
I thought this was
interesting as I had my pop-up idea pinned down that it had to appeal to
children but I have found a large number of adults enjoy these books either for
themselves or with their children. I will remember this
when I am finalizing an idea for pop-up experiment and may try to make an adult
pop-up version.
| Beauty and the beast pop up book by Robert Sabudas |
| Beauty and the beast pop up book by Robert Sabudas |
Pop up is another good way to show scale and adds another dimension to the narrative.It will allow me to show the size of the sea and at the same time lead the narrative along using 3D elements. Although my pop ups wont be as complicated as Sabudas so I have looked at some simpler and different ways I could use this element to experiment with to show the size of the sea compared to the boat. I also want to see if adding a 3D element helps me explain the narrative without words.
Pop up tester
After making this cheap sample I found I needed to move the boat over so it doesn't catch in the bend and that the second person in the boat throws off how large I wanted the sea to be compared to the person in the boat.
Other pop up books
This book uses 3 layers to show a panoramic views of the scene. This is less pop up but still adds depth into the image and in these 2 scene shows how grand the ball room is, I could test this and see if it has the same effect on how large the sea is.
Experiments
I chose to create a simpler pop up as I haven't really looked at making pop up before and didn't want to dive in deep but found that simple pop ups work just as nice. I created this as a size experiment, it works well showing the size of the sea even thought its the boat I made pop up, thought it doesn't seem to communicate the narrative very well on its own if it was in a book with the rest of the story as pop up I think it would communicate better but as it stands on its own it doesn't have enough to back it up. I think to also communicate the narrative better it needed to have more like if I had added waves that popped up this would have meant the experiment would have even shown the scale better. Over all if I were to do pop up it would need to have other pages surrounding it rather than just being a single image, but is a good way to show scale.
Layered Pop up
This was another scale experiment and this works a lot better as a single image that the experiment I did before, it still couldn't communicate the whole rhyme on its own but works much better then the before. As a scale experiment it works as the layers show more depth than the experiment before and is easier to manipulate meaning I could do more with this than the traditional pop up. If I was to do this it would need to be in a book rather than a single image as I could show more into the narrative meaning it would communicate it much better.
Another way I could show scale would be to create an small scene showing how large the sea is. I had the boat smaller and then had the camera zoom in slowly, I used a bird eye prospective like Disney did in the Hunch back of notre dame to give the building a menacing presence, I didn't want the sea to be scary but show how alone she was in this large body of water.
Overall I think having a zoomed out view of the sea works well to show how vast and alone she is weather this fully communicates the story on it's own though is another thing. To have just scale showing a story that is predominately in the sea doesn't work as well as if it was in a destroyed world like journey or in a city like the hunch back of notre dame. So I will combine this idea of using scale and viewpoint with other experiments and see if that helps communicate the story more as on its own as a sample it doesn't show the rhyme at all.
Pop up tester
After making this cheap sample I found I needed to move the boat over so it doesn't catch in the bend and that the second person in the boat throws off how large I wanted the sea to be compared to the person in the boat.
Other pop up books
- Cinderella, A three dimensional fairy tale, By Jane Ray, 2012, published by Walker Books Ltd London
Experiments
I chose to create a simpler pop up as I haven't really looked at making pop up before and didn't want to dive in deep but found that simple pop ups work just as nice. I created this as a size experiment, it works well showing the size of the sea even thought its the boat I made pop up, thought it doesn't seem to communicate the narrative very well on its own if it was in a book with the rest of the story as pop up I think it would communicate better but as it stands on its own it doesn't have enough to back it up. I think to also communicate the narrative better it needed to have more like if I had added waves that popped up this would have meant the experiment would have even shown the scale better. Over all if I were to do pop up it would need to have other pages surrounding it rather than just being a single image, but is a good way to show scale.
Layered Pop up
This was another scale experiment and this works a lot better as a single image that the experiment I did before, it still couldn't communicate the whole rhyme on its own but works much better then the before. As a scale experiment it works as the layers show more depth than the experiment before and is easier to manipulate meaning I could do more with this than the traditional pop up. If I was to do this it would need to be in a book rather than a single image as I could show more into the narrative meaning it would communicate it much better.
Another way I could show scale would be to create an small scene showing how large the sea is. I had the boat smaller and then had the camera zoom in slowly, I used a bird eye prospective like Disney did in the Hunch back of notre dame to give the building a menacing presence, I didn't want the sea to be scary but show how alone she was in this large body of water.
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